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Improvisation as a Prerequisite for the Dynamic Interplay of Production and Service in PSS: Insights of an Organizational Design Principle and a Game-based Learning Approach

T. Süße, Procedia CIRP 30 (2015) 366–371.

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Artikel | Veröffentlicht | Englisch
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Zeitschriftentitel
Procedia CIRP
Band
30
Seite
366-371
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FH-PUB-ID

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Süße, Thomas: Improvisation as a Prerequisite for the Dynamic Interplay of Production and Service in PSS: Insights of an Organizational Design Principle and a Game-based Learning Approach. In: Procedia CIRP Bd. 30, Elsevier BV (2015), S. 366–371
Süße T. Improvisation as a Prerequisite for the Dynamic Interplay of Production and Service in PSS: Insights of an Organizational Design Principle and a Game-based Learning Approach. Procedia CIRP. 2015;30:366-371. doi:10.1016/j.procir.2015.02.186
Süße, T. (2015). Improvisation as a Prerequisite for the Dynamic Interplay of Production and Service in PSS: Insights of an Organizational Design Principle and a Game-based Learning Approach. Procedia CIRP, 30, 366–371. https://doi.org/10.1016/j.procir.2015.02.186
@article{Süße_2015, title={Improvisation as a Prerequisite for the Dynamic Interplay of Production and Service in PSS: Insights of an Organizational Design Principle and a Game-based Learning Approach}, volume={30}, DOI={10.1016/j.procir.2015.02.186}, journal={Procedia CIRP}, publisher={Elsevier BV}, author={Süße, Thomas}, year={2015}, pages={366–371} }
Süße, Thomas. “Improvisation as a Prerequisite for the Dynamic Interplay of Production and Service in PSS: Insights of an Organizational Design Principle and a Game-Based Learning Approach.” Procedia CIRP 30 (2015): 366–71. https://doi.org/10.1016/j.procir.2015.02.186.
T. Süße, “Improvisation as a Prerequisite for the Dynamic Interplay of Production and Service in PSS: Insights of an Organizational Design Principle and a Game-based Learning Approach,” Procedia CIRP, vol. 30, pp. 366–371, 2015.
Süße, Thomas. “Improvisation as a Prerequisite for the Dynamic Interplay of Production and Service in PSS: Insights of an Organizational Design Principle and a Game-Based Learning Approach.” Procedia CIRP, vol. 30, Elsevier BV, 2015, pp. 366–71, doi:10.1016/j.procir.2015.02.186.

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