Foto von Thomas Süße
Prof. Dr. rer. oec.

Thomas Süße

Fachbereich Ingenieurwissenschaften und Mathematik
Lehrgebiet Personal und Organisation
Kontakt
Raum R114
Telefon +49.5241.21143-43
thomas.suesse@hsbi.de
Weitere Funktionen

Mitgliedschaften

  • Graduierteninstitut NRW (GI)
  • Academy of Management (AOM) Member
  • Eurasia Business and Economics Society (EBES)
  • Deutscher Hochschulverband (DHV)
  • Fördermitgliedschaft Digitale Gesellschaft e.V.
  • Strategic Management Society (SMS)
  • Deutsche Gesellschaft für wiss. Weiterbildung und Fernstudium
  • Chaos Computer Club e.V. (CCC)
  • European Group for Organizational Studies (EGOS)


Reviewertätigkeiten

  • Academy of Management (AOM) Specialized Conferences
  • Academy of Management (AOM) Conference
  • International Journal of Production Research (IJPR)
  • Procedia CIRP Elsevier Verlag, IPSS Conferences
  • Conference on Information Control Problems in Manufacturing (INCOM)
Publikationen

ORCID 

2023

  • Süße, T., & Kobert, M. (2023). Generative AI at School - Insights from a study about German students' self-reported usage, the role of students' action-guiding characteristics, perceived learning success and the consideration of contextual factors (Version 1). https://doi.org/10.5281/zenodo.10210254
  • Siderska, J.,Aunimo, L.,Süße, T.,von Stamm, J.,Kedziora, D. & Aini, S.N.B.M. (2023). Towards Intelligent Automation (IA): Literature Review on the Evolution of Robotic Process Automation (RPA), its Challenges, and Future Trends, Engineering Management in Production and Services, vol 15, 90–103. https://doi.org/10.2478/emj-2023-0030
  • Wrona, K. J., Exner, A.-K., Kobert, M., & Süße, T. (2023). Drivers and barriers towards sustainable and health-promoting nutrition in higher education: workshop integrating heterogeneous perspectives: Results of a Changing Perspectives workshop (1st ed.). Bielefeld: Hochschule Bielefeld. https://doi.org/10.57720/4109
  • Süße, T., Kobert, M., Grapenthin, S., Voigt, BF. (2023). AI-Powered Chatbots and the Transformation of Work: Findings from a Case Study in Software Development and Software Engineering. In: Camarinha-Matos, L.M., Boucher, X., Ortiz, A. (eds) Collaborative Networks in Digitalization and Society 5.0. PRO-VE 2023. IFIP Advances in Information and Communication Technology, vol 688. Springer, Cham. https://doi.org/10.1007/978-3-031-42622-3_49
  • Süße, T., Kobert, M. & Kries, C. (2023): Human-AI interaction in remanufacturing: exploring shop floor workers’ behavioural patterns within a specific human-AI system, Labour and Industry, DOI: 10.1080/10301763.2023.2251103
  • Mandl, S., Kobert, M., Bretschneider, M., Asbrock, F., Meyer, B., Strobel, A. & Süße, T. (2023). Exploring key categories of social perception and moral responsibility of AI-based agents at work: Findings from a case study in an industrial setting. In Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems (CHI EA '23). Association for Computing Machinery, New York, NY, USA, Article 115, 1–6. https://doi.org/10.1145/3544549.3585906


2022

  • Schulte, A., Klat, W., Süße, T. (2022). How Does the Implementation of AI Agents Affect Human Agents’ Job Profiles? Insights from Two Industrial Cases. In: Camarinha-Matos, L.M., Ortiz, A., Boucher, X., Osório, A.L. (eds) Collaborative Networks in Digitalization and Society 5.0. PRO-VE 2022. IFIP Advances in Information and Communication Technology, vol 662. Springer, Cham. https://doi.org/10.1007/978-3-031-14844-6_25
  • Süße, T., Kobert, M., Kries, C. (2022): Human-AI Interaction in remanufacturing: Exploring shop floor workers' behavioral patterns within a specific Human-AI System. Paper accepted for presentation at the 29th Innovation and Product Development Management Conference (IPDMC), July 17-19 2022, Hamburg. 


2021

  • MERCHEL, R., IQBAL, T., SÜßE, T., KNOP, S. (2021): Digital Competencies and IT Skills as Employees’ Resources to Cope with Digitalization Demands. ICIS 2021 Proceedings. 18. https://aisel.aisnet.org/icis2021/is_future_work/is_future_work/18
  • SÜßE, T., KOBERT, M., KRIES, C. (2021): Antecedents of Constructive Human-AI Collaboration: An Exploration of Human Actors‘ Key Competencies. In: Camarinha-Matos L.M., Boucher X., Afsarmanesh H. (eds) Smart and Sustainable Collaborative Networks 4.0. PRO-VE 2021. IFIP Advances in Information and Communication Technology, vol 629. Springer, Cham. https://doi.org/10.1007/978-3-030-85969-5_10


2020

  • SÜßE, T, KOLA, S. (2020) Digital competence for selling advanced services: An exploration of success critical competencies of sales people. Proceedings of the Spring Servitization Conference 2020, Birmingham, p. 190 - 198. The Advanced Services Group, Aston University.
  • Hohagen, S., Voß, M., Wilkens, U. & Süße, T. (2020). Transdisciplinary Learning Lab – ein simulationsbasiertes und transferorientiertes Modul. In J. Straub, S. Plontke, P. S. Ruppel, B. Frey, F. Mehrabi & J. Ricken (Hrsg.), Forschendes Lernen an Universitäten – Prinzipien, Methoden, Best-Practices an der Ruhr-Universität Bochum (S. 515-522). Wiesbaden: Springer VS.


2019

  • SÜßE T. (2019): Digital Citizenship Behavior in Organization as Indicator for Actors’ Co-creative Problem-Solving in Ecosystem-Oriented Work Environments. In: Ahram T., Taiar R., Col- son S., Choplin A. (eds) Human Interaction and Emerging Technologies. IHIET 2019. Advances in Intelligent Systems and Computing, vol 1018. Springer, Cham.
  • LIENERT, A., SÜße, T., WILKENS, U., WASHINGTON, N., & ELFVING, S. W. (2019). Perceived cultural enablers and inhibitors of the organizational transformation towards PSS. Procedia CIRP, 83, S. 311-317.


2018

  • SÜßE, T. (2018): Digital citizenship behavior and individual preference for order as predictors for actors’ adaptive co-creation in ecosystems. Academy of Management Specialized Conference: From Start-up to Scale-up. 19-21 Dec 2019, Tel Aviv.
  • SÜßE, T., WILKENS, U., HOHAGEN, S. & ARTINGER, F. M., (2018): Critical competencies for digital work environments: Understanding digital competence as complementary individual capability, Proceedings of the 34th EGOS Conference.
  • SÜßE, T. (2018): Digital citizenship behavior as a contributing element for the prosperity of co-creative processes in digital work contexts, Proceedings of the 25th EBES Conference in Berlin from 23th – 25th May, 2018.
  • SÜßE, T. (2018): Improvisation as an organizational action strategy for exploiting digitized resources: Discussion of a conceptual framework, Proceedings of the 25th EBES Conference in Berlin from 23th – 25th May, 2018.
  • SÜßE, T., WILKENS, U., HOHAGEN, S. & ARTINGER, F. M., (2018): Digital Competence of Stakeholders in Product-Service Systems (PSS): Conceptualization and empirical exploration. Procedia CIRP, 73, S. 197-202.
  • LENKENHOFF, K., WILKENS, U., ZHENG, M., SÜßE, T., KUHLENKÖTTER, B., MING, X. (2018): Key challenges of digital business ecosystem development and how to cope with them. Procedia CIRP, 73, S. 167-172.


2017

  • CIBAT, J., SÜßE, T. & Wilkens, U. (2017): An ecosystem approach as design principle for PSS-specific learning and development programs. Procedia CIRP, 64, S. 217-222.
  • KUHLENKÖTTER, B., WILKENS U., BENDER B., ABRAMOVICI M., SÜßE T., GÖBEL J., HERZOG M., HYPKI A. & LENKENHOFF K. (2017): New Perspectives for Generating Smart PSS Solutions - Life Cycle, Methodologies and Transformation. Procedia CIRP, 64, S. 217-222.
  • Süße, T., Weber, P., Lasi, H. & Wilkens, U. (2017): Enterprise Interoperabilität in internetbasierten Ökosystemen. In: Gronau, N. (Hrsg.): Industrial Internet of Things in der Arbeits- und Betriebsorganisation. Berlin: GITO-Verlag, S. 25-46.
  • SÜßE, T., WILKENS, U., & VOIGT, B.-F. (2017): Unternehmensplanspiel zur IPSS-spezifischen Kompetenzentwicklung von Mitarbeitern. In: Uhlmann, E., Meier, H.: Industrielle Produkt-Service Systeme – Entwicklung, Betrieb und Management. Berlin: Springer-Verlag, S. 429-444.


2016

  • SÜßE, T., VOIGT, B.-F. & WILKENS, U. (2016): An application of Morgan’s images of organization: Combining metaphors to make sense of new organizational phenomena. In: Örtenblad, A., Trehan, K. & Putnam, L. (Eds.): Exploring Morgan’s Metaphors: Theory, Research, and Practice in Organizational Studies, SAGE, S.111-137.
  • SÜßE, T. (2016): Organizing the Integration Demands Across PSS Life Cycles: Towards a Specific form of Improvisation for Creating Customer-specific Solutions. Procedia CIRP, 47, S. 270-275.
  • WILKENS, U., VOIGT, B.-F., LIENERT, A. & SÜßE, T. (2016): Personal, Führung und Organisation in IPSS, in: Uhlmann, E.; Meier, H. (Hrsg.): Industrielle Produkt-Service Systeme – Entwicklung, Betrieb und Management. Berlin: Springer-Verlag.


2015

  • SÜßE, T. (2015): Improvisation as a Prerequisite for the Dynamic Interplay of Production and Service in PSS: Insights of an Organizational Design Principle and a Game-based Learning Approach. Proceedings of the 7th CIRP Conference on Industrial Product-Service Systems, Elsevier 2015, S. 366-371.
  • VOIGT, B.-F.; SÜßE, T. & WILKENS, U. (2015): Entwicklung von Kompetenzen für Industrie 4.0 im Rahmen eines Planspielszenarios – Simulation und Evaluation. In: Meier, H. (Hrsg.): Lehren und Lernen für die moderne Arbeitswelt. Berlin: GITO Verlag, S. 145-162.


2014

  • SÜßE, T. & WILKENS, U. (2014): Preparing individuals for the demands of PSS work environments through a game-based community approach – design and evaluation of a learning scenario. In: Procedia CIRP 2014: Product Services Systems and Value Creation. Proceedings of the 6th CIRP Conference on Industrial Product-Service Systems, Elsevier.
  • WILKENS, U., SÜßE, T. & VOIGT, B.-F. (2014): Umgang mit Paradoxien von Industrie 4.0 - Die Bedeutung reflexiven Arbeitshandelns, in: Kersten, W., Koller, H. & Lödding, H. (Hrsg.): Industrie 4.0 - Wie intelligente Vernetzung und kognitive Systeme unsere Arbeit verändern, Universität Hamburg-Harburg, S. 199-210.


2013

  • MÄNZ, K, WILKENS, U., SÜßE, T. & LIENERT, A. (2013): Die Bewältigung hoher Arbeitsanforderungen in HLB. Mitarbeiterkompetenzen als ermöglichender Faktor in HLB-Arbeitsbereichen. In: wt Werkstattstechnik online, 2013, (7/8), S.583-588.
  • SÜßE, T., WILKENS, U. & MÄNZ, K. (2013): Integrating production and services for product-service systems in the engineering sector: The challenge of bridging two organizational paradigms as a question of structures, leadership and competencies. Paper accepted at the 29th EGOS Colloquium „Bridging Continents, Cultures and Worldviews“, Montréal, 04.-06.07.2013 .
  • WILKENS, U.; SÜßE, T., MÄNZ, K., SCHIFFER, B.; & FABIAN, G. (2013): Preparing University Graduates for Product-Service Work Environments. In: LNPE 6. Product-Service Integration for Sustainable Solutions, Springer Verlag, S. 621-633.


 

Vorträge

2021

  • SÜßE, T. (2021): Antecedents of Constructive Human-AI Collaboration: An Exploration of Human Actors‘ Key Competencies. Paper presented at the 
    PRO-VE 2021 Conference on Smart and Sustainable Collaborative Networks 4.0, 22nd - 24th Nov, 2021, St. Etienne, France.
  • SÜßE, T. (2021): Digitale Kompetenzen von Beschäftigten als wichtige Voraussetzung für die Gestaltung des digitalen Wandels in Organisationen. Impulsvortrag auf dem Fachkongress Digitale Innovationen für eine nachhaltige Entwicklung an der FH Bielefeld, 17th - 19th Nov, 2021, Bielefeld, Germany.

2020

  • SÜßE, T. (2020): Digital competence for selling advanced services: An exploration of success critical competencies of sales people. Paper presented at the Spring Servitization Conference 2020, 14th - 16th Sept, 2020, Birmingham (virtual).


2018

  • SÜßE, T. (2018): Digital citizenship behavior as a contributing element for the prosperity of co-creative processes in digital work contexts, Abstract presented at the 25th EBES Conference, 23th – 25th May, 2018, Berlin.
  • SÜßE, T. (2018): Improvisation as an organizational action strategy for exploiting digitized resources: Discussion of a conceptual framework, Abstract presented at the 25th EBES Conference, 23th – 25th May, 2018, Berlin.
  • SÜßE, T. & HOHAGEN, S. (2018): Digital Competence of Stakeholders in Product-Service Systems (PSS): Conceptualization and empirical exploration, Paper presented at the 10th CIRP Conference on Product-Service Systems, 29-31 May 2018, Linköping.
  • SÜßE, T. & HOHAGEN, S. (2018): Critical competencies for digital work environments: Understanding digital competence as complementary individual capability, Paper presented at the 34th EGOS Conference, 04-07 July 2018, Tallinn.


2016

  • SÜßE, T. (2016): An organizational transformation and learning framework for digitalized adaptive business models. Strategy Meeting of the POSSiBilitieS Project Consortium on adaptive business models, 1 Sep 2016, Paris.
  • SÜßE, T. (2016): Digitalisierung als ermöglichender Faktor von Organisation 4.0 - Die spezifischen Facetten des Organisierens im Kontext integrierender Wertschöpfung. Vortrag auf der Konferenz "Die digitale Transformation erfolgreich gestalten – Digital Work Design, Leadership and Organizations", 10.06.2016, München.
  • SÜßE, T. (2016): Organizing the integration demands across PSS Life Cycles: Towards a specific form of Improvisation for creating customer-specific solutions, Paper presented at the 8th CIRP Conference on Product-Service Systems, 20-21 Jun 2016, Bergamo.


2015

  • SÜßE, T. (2015): The concept of the PSS Business Simulation - A serious game for learning and competence development in the context of servitization of manufacturing, International Research Colloquium on Product-Service Systems between École des Mines de Saint-Étienne & Ruhr-Universität Bochum, 30 Nov 2015, Ruhr-Universität Bochum.
  • SÜßE, T. (2015): The PSS-Business Simulation - A competence development tool for the servitization of production, 87. AFSMI Chapter Meeting, 5-6 Mar 2015, Ruhr-Universität Bochum.
  • SÜßE, T. (2015): Improvisation as a Prerequisite for the Dynamic Interplay of Production and Service in PSS: Insights of an Organizational Design Principle and a Game-based Learning Approach, Paper presented at the 7th CIRP Conference on Industrial Product-Service Systems, 21-22 May 2015, St. Etienne.
  • SÜßE, T. (2015): State-of-the art in Product-Service Systems, Special Conference for a Chinese Delegation in Germany. 1-3 Jan 2015, Köln/Bochum.


2014

  • SÜßE, T. (2014): Hybride Leistungsbündel (HLB) als integrativer Arbeitskontext, Doktoranden-Kolloquium, 9-10 Oct 2014, Ruhr-Universität Bochum.
  • SÜßE, T. (2014): Preparing individuals for the demands of PSS work environments through a game-based community approach – design and evaluation of a learning scenario, Paper presented at the 6th CIRP Conference on Industrial Product-Service Systems. 1-2 May 2014, Windsor.
  • SÜßE, T. (2014): Umsetzung komplexer Prozesse in einem Planspiel. LEARNTEC - Kongress zu technologieunterstütztem Lernen, 05.02.2014, Karlsruhe.


2013

  • SÜßE, T. (2013): Lifecycle Management mit Planspielen interaktiv erfahren - Ansätze zur Konzeption eines Planspiels für Product-Service Systems. Vortrag auf dem Europäischen Planspielforum, 17.09.2013, Köln.
  • SÜßE, T. (2013): Interorganisationale Teamarbeit, Doktoranden-Kolloquium, 26 Jul 2013, Ruhr-Universität Bochum.
  • SÜßE, T. (2013): Integrating production and services for product-service systems in the engineering sector: The challenge of bridging two organizational paradigms as a question of structures, leadership and competencies, Paper presented at the 29th EGOS Colloquium: „Bridging Continents, Cultures and Worldviews“, 4-6 Jul 2013, Montréal.
  • SÜßE, T. (2013): Preparing University Graduates for Product-Service Work Environments, Paper presented at the 5th CIRP Conference on Industrial Product-Service Systems, 14-15 Mar 2013, Bochum (presented together with Mänz, K.)


2012

  • SÜßE, T. (2012): Antecedents to the Successful Coordination of IPS2 Networks - A Dynamic Capability Perspective on Complex Work Systems in the Engineering Sector, Paper presented at the 4th CIRP Conference on Industrial Product-Service Systems, 8-9 Nov 2012, Tokyo. (based on the paper by Externbrink, K., Wilkens, U., Lienert, A.)
     
Forschungsgebiete
  • Moderne KI-Tools (z.B. ChatGPT) in der Aus- und Weiterbildung 
  • Mensch-KI Kooperation & Kollaboration
  • Kompetenzen und Kompetenzanforderungen im digitalen Wandel
  • Arbeit 4.0, Industrie 4.0 & Smart Factories
  • Plattformen und digitale Wertschöpfung
  • Management und Organisation digitaler Ökosysteme
  • Serious Gaming & Business Simulations