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8 Publikationen


2019 | Artikel | FH-PUB-ID: 2621
A. Lienert, T. Süße, U. Wilkens, N. Washington, and S. W. Elfving, “Perceived cultural enablers and inhibitors of the organizational transformation towards PSS,” Procedia CIRP, vol. 83, pp. 311–317, 2019.
HSBI-PUB | DOI
 

2018 | Artikel | FH-PUB-ID: 2622
T. Süße, U. Wilkens, S. Hohagen, and F. Artinger, “Digital competence of stakeholders in Product-Service Systems (PSS): Conceptualization and empirical exploration,” Procedia CIRP, vol. 73, pp. 197–202, 2018.
HSBI-PUB | DOI
 

2018 | Artikel | FH-PUB-ID: 2623
K. Lenkenhoff, U. Wilkens, M. Zheng, T. Süße, B. Kuhlenkötter, and X. Ming, “Key challenges of digital business ecosystem development and how to cope with them,” Procedia CIRP, vol. 73, pp. 167–172, 2018.
HSBI-PUB | DOI
 

2017 | Artikel | FH-PUB-ID: 2624
J. Cibat, T. Süße, and U. Wilkens, “An Ecosystem Approach as a Design Principle for a PSS-Specific Business Simulation,” Procedia CIRP, vol. 64, pp. 223–228, 2017.
HSBI-PUB | DOI
 

2017 | Artikel | FH-PUB-ID: 2625
B. Kuhlenkötter et al., “New Perspectives for Generating Smart PSS Solutions – Life Cycle, Methodologies and Transformation,” Procedia CIRP, vol. 64, pp. 217–222, 2017.
HSBI-PUB | DOI
 

2016 | Artikel | FH-PUB-ID: 2628
T. Süße, “Organizing the Integration Demands Across PSS Life Cycles: Towards a Specific form of Improvisation for Creating Customer-specific Solutions,” Procedia CIRP, vol. 47, pp. 270–275, 2016.
HSBI-PUB | DOI
 

2015 | Artikel | FH-PUB-ID: 2629
T. Süße, “Improvisation as a Prerequisite for the Dynamic Interplay of Production and Service in PSS: Insights of an Organizational Design Principle and a Game-based Learning Approach,” Procedia CIRP, vol. 30, pp. 366–371, 2015.
HSBI-PUB | DOI
 

2014 | Artikel | FH-PUB-ID: 2630
T. Süße and U. Wilkens, “Preparing Individuals for the Demands of PSS Work Environments through a Game-based Community Approach – Design and Evaluation of a Learning Scenario,” Procedia CIRP, vol. 16, pp. 271–276, 2014.
HSBI-PUB | DOI
 

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