{"page":"1-6","user_id":"220548","date_updated":"2025-03-31T14:40:56Z","date_created":"2025-03-29T11:05:54Z","publication":"Proceedings of the European Conference on Cognitive Ergonomics 2024","quality_controlled":"1","publication_identifier":{"isbn":["9798400718243"]},"corporate_editor":["Association for Computing Machinery"],"publisher":"ACM","oa":"1","doi":"10.1145/3673805.3673808","author":[{"full_name":"Beese, Nils Ove","last_name":"Beese","first_name":"Nils Ove"},{"last_name":"Dümke","full_name":"Dümke, Lennart","first_name":"Lennart"},{"first_name":"Yannic-Noah","full_name":"Döll, Yannic-Noah","last_name":"Döll"},{"last_name":"Reinhard","full_name":"Reinhard, René","first_name":"René"},{"full_name":"Spilski, Jan","last_name":"Spilski","first_name":"Jan"},{"last_name":"Lachmann","full_name":"Lachmann, Thomas","first_name":"Thomas"},{"first_name":"Kerstin","id":"212794","full_name":"Müller, Kerstin","last_name":"Müller"}],"conference":{"start_date":"2024-10-08","name":"ECCE 2024: European Conference on Cognitive Ergonomics","location":"Paris France","end_date":"2024-10-11"},"citation":{"short":"N.O. Beese, L. Dümke, Y.-N. Döll, R. Reinhard, J. Spilski, T. Lachmann, K. Müller, in: Association for Computing Machinery (Ed.), Proceedings of the European Conference on Cognitive Ergonomics 2024, ACM, New York, NY, USA, 2024, pp. 1–6.","mla":"Beese, Nils Ove, et al. “How Vibrotactile and Auditory Feedback Can Affect Performance in Search for Invisible Objects in Virtual Reality.” <i>Proceedings of the European Conference on Cognitive Ergonomics 2024</i>, edited by Association for Computing Machinery, ACM, 2024, pp. 1–6, doi:<a href=\"https://doi.org/10.1145/3673805.3673808\">10.1145/3673805.3673808</a>.","bibtex":"@inproceedings{Beese_Dümke_Döll_Reinhard_Spilski_Lachmann_Müller_2024, place={New York, NY, USA}, title={How Vibrotactile and Auditory Feedback Can Affect Performance in Search for Invisible Objects in Virtual Reality}, DOI={<a href=\"https://doi.org/10.1145/3673805.3673808\">10.1145/3673805.3673808</a>}, booktitle={Proceedings of the European Conference on Cognitive Ergonomics 2024}, publisher={ACM}, author={Beese, Nils Ove and Dümke, Lennart and Döll, Yannic-Noah and Reinhard, René and Spilski, Jan and Lachmann, Thomas and Müller, Kerstin}, editor={Association for Computing MachineryEditor}, year={2024}, pages={1–6} }","chicago":"Beese, Nils Ove, Lennart Dümke, Yannic-Noah Döll, René Reinhard, Jan Spilski, Thomas Lachmann, and Kerstin Müller. “How Vibrotactile and Auditory Feedback Can Affect Performance in Search for Invisible Objects in Virtual Reality.” In <i>Proceedings of the European Conference on Cognitive Ergonomics 2024</i>, edited by Association for Computing Machinery, 1–6. New York, NY, USA: ACM, 2024. <a href=\"https://doi.org/10.1145/3673805.3673808\">https://doi.org/10.1145/3673805.3673808</a>.","alphadin":"<span style=\"font-variant:small-caps;\">Beese, Nils Ove</span> ; <span style=\"font-variant:small-caps;\">Dümke, Lennart</span> ; <span style=\"font-variant:small-caps;\">Döll, Yannic-Noah</span> ; <span style=\"font-variant:small-caps;\">Reinhard, René</span> ; <span style=\"font-variant:small-caps;\">Spilski, Jan</span> ; <span style=\"font-variant:small-caps;\">Lachmann, Thomas</span> ; <span style=\"font-variant:small-caps;\">Müller, Kerstin</span>: How Vibrotactile and Auditory Feedback Can Affect Performance in Search for Invisible Objects in Virtual Reality. In: <span style=\"font-variant:small-caps;\">Association for Computing Machinery</span> (Hrsg.): <i>Proceedings of the European Conference on Cognitive Ergonomics 2024</i>. New York, NY, USA : ACM, 2024, S. 1–6","ieee":"N. O. Beese <i>et al.</i>, “How Vibrotactile and Auditory Feedback Can Affect Performance in Search for Invisible Objects in Virtual Reality,” in <i>Proceedings of the European Conference on Cognitive Ergonomics 2024</i>, Paris France, 2024, pp. 1–6.","apa":"Beese, N. O., Dümke, L., Döll, Y.-N., Reinhard, R., Spilski, J., Lachmann, T., & Müller, K. (2024). How Vibrotactile and Auditory Feedback Can Affect Performance in Search for Invisible Objects in Virtual Reality. In Association for Computing Machinery (Ed.), <i>Proceedings of the European Conference on Cognitive Ergonomics 2024</i> (pp. 1–6). New York, NY, USA: ACM. <a href=\"https://doi.org/10.1145/3673805.3673808\">https://doi.org/10.1145/3673805.3673808</a>","ama":"Beese NO, Dümke L, Döll Y-N, et al. How Vibrotactile and Auditory Feedback Can Affect Performance in Search for Invisible Objects in Virtual Reality. In: Association for Computing Machinery, ed. <i>Proceedings of the European Conference on Cognitive Ergonomics 2024</i>. New York, NY, USA: ACM; 2024:1-6. doi:<a href=\"https://doi.org/10.1145/3673805.3673808\">10.1145/3673805.3673808</a>"},"type":"conference","publication_status":"published","year":"2024","title":"How Vibrotactile and Auditory Feedback Can Affect Performance in Search for Invisible Objects in Virtual Reality","place":"New York, NY, USA","status":"public","_id":"5868","language":[{"iso":"eng"}],"main_file_link":[{"open_access":"1"}],"abstract":[{"text":"Virtual Reality (VR) studies tend to focus on visual aspects, yet auditory as well as tactile aspects should also be considered. Setting out to examine how an invisible object search can benefit from auditory and tactile cues, a VR game was developed to accomplish this. The game had three levels that differed on task difficulty, level one having a static invisible target, level two with a moving invisible target and level three with two moving invisible objects. Forty-two participants played this VR game, experiencing vibrotactile cues, auditory cues and a combination of both in the three levels. The participants did two playthroughs of the game. The results point towards the combination of both types of cues being the best of the different cue condition, while task difficulty overall had the biggest effects on performance.","lang":"eng"}]}