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Prosocial activities in video games player type based study concerning the genres assively Multiplayer Online, Shooter and Role-Playing Games

B.C. George, M. Schwettmann, A. Kreienkamp, K. Müller, in: A. Ebert, T. Lachmann, K. Dreßler, J. Lindblom, R. Reinhard (Eds.), 33rd European Conference on Cognitive Ergonomics, ACM, New York, NY, USA, 2022, pp. 1–10.

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Konferenzbeitrag | Veröffentlicht | Englisch
Herausgeber*in
Ebert, Achim; Lachmann, Thomas; Dreßler, Klaus; Lindblom, Jessica; Reinhard, René
Erscheinungsjahr
Titel des Konferenzbandes
33rd European Conference on Cognitive Ergonomics
Seite
1-10
Konferenz
ECCE 2022: 33rd European Conference on Cognitive Ergonomics
Konferenzort
Kaiserslautern Germany
Konferenzdatum
2022-10-04 – 2022-10-07
FH-PUB-ID

Zitieren

George, Birgit Christina ; Schwettmann, Marc ; Kreienkamp, Angela ; Müller, Kerstin: Prosocial activities in video games player type based study concerning the genres assively Multiplayer Online, Shooter and Role-Playing Games. In: Ebert, A. ; Lachmann, T. ; Dreßler, K. ; Lindblom, J. ; Reinhard, R. (Hrsg.): 33rd European Conference on Cognitive Ergonomics. New York, NY, USA : ACM, 2022, S. 1–10
George BC, Schwettmann M, Kreienkamp A, Müller K. Prosocial activities in video games player type based study concerning the genres assively Multiplayer Online, Shooter and Role-Playing Games. In: Ebert A, Lachmann T, Dreßler K, Lindblom J, Reinhard R, eds. 33rd European Conference on Cognitive Ergonomics. New York, NY, USA: ACM; 2022:1-10. doi:10.1145/3552327.3552361
George, B. C., Schwettmann, M., Kreienkamp, A., & Müller, K. (2022). Prosocial activities in video games player type based study concerning the genres assively Multiplayer Online, Shooter and Role-Playing Games. In A. Ebert, T. Lachmann, K. Dreßler, J. Lindblom, & R. Reinhard (Eds.), 33rd European Conference on Cognitive Ergonomics (pp. 1–10). New York, NY, USA: ACM. https://doi.org/10.1145/3552327.3552361
@inproceedings{George_Schwettmann_Kreienkamp_Müller_2022, place={New York, NY, USA}, title={Prosocial activities in video games player type based study concerning the genres assively Multiplayer Online, Shooter and Role-Playing Games}, DOI={10.1145/3552327.3552361}, booktitle={33rd European Conference on Cognitive Ergonomics}, publisher={ACM}, author={George, Birgit Christina and Schwettmann, Marc and Kreienkamp, Angela and Müller, Kerstin}, editor={Ebert, Achim and Lachmann, Thomas and Dreßler, Klaus and Lindblom, Jessica and Reinhard, RenéEditors}, year={2022}, pages={1–10} }
George, Birgit Christina, Marc Schwettmann, Angela Kreienkamp, and Kerstin Müller. “Prosocial Activities in Video Games Player Type Based Study Concerning the Genres Assively Multiplayer Online, Shooter and Role-Playing Games.” In 33rd European Conference on Cognitive Ergonomics, edited by Achim Ebert, Thomas Lachmann, Klaus Dreßler, Jessica Lindblom, and René Reinhard, 1–10. New York, NY, USA: ACM, 2022. https://doi.org/10.1145/3552327.3552361.
B. C. George, M. Schwettmann, A. Kreienkamp, and K. Müller, “Prosocial activities in video games player type based study concerning the genres assively Multiplayer Online, Shooter and Role-Playing Games,” in 33rd European Conference on Cognitive Ergonomics, Kaiserslautern Germany, 2022, pp. 1–10.
George, Birgit Christina, et al. “Prosocial Activities in Video Games Player Type Based Study Concerning the Genres Assively Multiplayer Online, Shooter and Role-Playing Games.” 33rd European Conference on Cognitive Ergonomics, edited by Achim Ebert et al., ACM, 2022, pp. 1–10, doi:10.1145/3552327.3552361.

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