Kerstin Müller
10 Publikationen
2025 | Artikel | FH-PUB-ID: 5871 |

Beese, Nils O., et al. “Feel Me, Hear Me: Vibrotactile and Auditory Feedback Cues in an Invisible Object Search in Virtual Reality.” Behaviour & Information Technology, vol. 44, no. 6, Informa UK Limited, 2025, pp. 1124–35, doi:10.1080/0144929X.2025.2459248.
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2024 | Konferenzbeitrag | FH-PUB-ID: 5868 |

Beese, Nils Ove, et al. “How Vibrotactile and Auditory Feedback Can Affect Performance in Search for Invisible Objects in Virtual Reality.” Proceedings of the European Conference on Cognitive Ergonomics 2024, edited by Association for Computing Machinery, ACM, 2024, pp. 1–6, doi:10.1145/3673805.3673808.
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2022 | Konferenzbeitrag | FH-PUB-ID: 3044
George, Birgit Christina, et al. “Prosocial Activities in Video Games Player Type Based Study Concerning the Genres Assively Multiplayer Online, Shooter and Role-Playing Games.” 33rd European Conference on Cognitive Ergonomics, edited by Achim Ebert et al., ACM, 2022, pp. 1–10, doi:10.1145/3552327.3552361.
HSBI-PUB
| DOI
2022 | Konferenzbeitrag | FH-PUB-ID: 3012
Jaksties, Alexander, et al. “Magical Tower VR - Examining Orientation in Non-Euclidean Spaces.” 33rd European Conference on Cognitive Ergonomics, edited by Achim Ebert et al., ACM, 2022, pp. 1–6, doi:10.1145/3552327.3552344.
HSBI-PUB
| DOI
2021 | Konferenzbeitrag | FH-PUB-ID: 3045
Müller, Jendrik, et al. “The Art of Orientation - How Not to Be Lost in 3D.” Mensch Und Computer 2021, edited by Stefan Schneegass et al., ACM, 2021, pp. 426–31, doi:10.1145/3473856.3473988.
HSBI-PUB
| DOI
2020 | Konferenzbeitrag | FH-PUB-ID: 3208
Kirchhof, Nils, et al. “Virtual Blox: When Interlockable Blocks Meet the Infinite Possibilities of Virtual Reality.” Proceedings of the Conference on Mensch Und Computer, ACM, 2020, doi:10.1145/3404983.3410418.
HSBI-PUB
| DOI
2020 | Konferenzbeitrag | FH-PUB-ID: 3046
Schormann, Isabell, et al. “Mofebo.” Proceedings of the Conference on Mensch Und Computer, ACM, 2020, pp. 495–99, doi:10.1145/3404983.3410416.
HSBI-PUB
| DOI
2020 | Konferenzbeitrag | FH-PUB-ID: 3047
Jaksties, Alexander, et al. “Lost in 3D.” Proceedings of the Conference on Mensch Und Computer, ACM, 2020, pp. 133–36, doi:10.1145/3404983.3410013.
HSBI-PUB
| DOI
2018 | Konferenzbeitrag | FH-PUB-ID: 3048 |

Laak, Matti Miikka Johannes, et al. “Die Drucksensitive Liege: Eine Intuitive Eingabemethode Für VR Applikationen.” Mensch Und Computer 2018, Gesellschaft für Informatik e.V., 2018, doi:10.18420/MUC2018-MCI-0399.
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2016 | Artikel | FH-PUB-ID: 3946
Lademann, Julia, et al. “Primärqualifizierende Pflegestudiengänge in Deutschland – eine Übersicht über Studienstrukturen, -ziele und -inhalte.” Pflege & Gesellschaft, vol. 21, no. 4, 2016, pp. 330–45.
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10 Publikationen
2025 | Artikel | FH-PUB-ID: 5871 |

Beese, Nils O., et al. “Feel Me, Hear Me: Vibrotactile and Auditory Feedback Cues in an Invisible Object Search in Virtual Reality.” Behaviour & Information Technology, vol. 44, no. 6, Informa UK Limited, 2025, pp. 1124–35, doi:10.1080/0144929X.2025.2459248.
HSBI-PUB
| DOI
| Download (ext.)
2024 | Konferenzbeitrag | FH-PUB-ID: 5868 |

Beese, Nils Ove, et al. “How Vibrotactile and Auditory Feedback Can Affect Performance in Search for Invisible Objects in Virtual Reality.” Proceedings of the European Conference on Cognitive Ergonomics 2024, edited by Association for Computing Machinery, ACM, 2024, pp. 1–6, doi:10.1145/3673805.3673808.
HSBI-PUB
| DOI
| Download (ext.)
2022 | Konferenzbeitrag | FH-PUB-ID: 3044
George, Birgit Christina, et al. “Prosocial Activities in Video Games Player Type Based Study Concerning the Genres Assively Multiplayer Online, Shooter and Role-Playing Games.” 33rd European Conference on Cognitive Ergonomics, edited by Achim Ebert et al., ACM, 2022, pp. 1–10, doi:10.1145/3552327.3552361.
HSBI-PUB
| DOI
2022 | Konferenzbeitrag | FH-PUB-ID: 3012
Jaksties, Alexander, et al. “Magical Tower VR - Examining Orientation in Non-Euclidean Spaces.” 33rd European Conference on Cognitive Ergonomics, edited by Achim Ebert et al., ACM, 2022, pp. 1–6, doi:10.1145/3552327.3552344.
HSBI-PUB
| DOI
2021 | Konferenzbeitrag | FH-PUB-ID: 3045
Müller, Jendrik, et al. “The Art of Orientation - How Not to Be Lost in 3D.” Mensch Und Computer 2021, edited by Stefan Schneegass et al., ACM, 2021, pp. 426–31, doi:10.1145/3473856.3473988.
HSBI-PUB
| DOI
2020 | Konferenzbeitrag | FH-PUB-ID: 3208
Kirchhof, Nils, et al. “Virtual Blox: When Interlockable Blocks Meet the Infinite Possibilities of Virtual Reality.” Proceedings of the Conference on Mensch Und Computer, ACM, 2020, doi:10.1145/3404983.3410418.
HSBI-PUB
| DOI
2020 | Konferenzbeitrag | FH-PUB-ID: 3046
Schormann, Isabell, et al. “Mofebo.” Proceedings of the Conference on Mensch Und Computer, ACM, 2020, pp. 495–99, doi:10.1145/3404983.3410416.
HSBI-PUB
| DOI
2020 | Konferenzbeitrag | FH-PUB-ID: 3047
Jaksties, Alexander, et al. “Lost in 3D.” Proceedings of the Conference on Mensch Und Computer, ACM, 2020, pp. 133–36, doi:10.1145/3404983.3410013.
HSBI-PUB
| DOI
2018 | Konferenzbeitrag | FH-PUB-ID: 3048 |

Laak, Matti Miikka Johannes, et al. “Die Drucksensitive Liege: Eine Intuitive Eingabemethode Für VR Applikationen.” Mensch Und Computer 2018, Gesellschaft für Informatik e.V., 2018, doi:10.18420/MUC2018-MCI-0399.
HSBI-PUB
| DOI
| Download (ext.)
2016 | Artikel | FH-PUB-ID: 3946
Lademann, Julia, et al. “Primärqualifizierende Pflegestudiengänge in Deutschland – eine Übersicht über Studienstrukturen, -ziele und -inhalte.” Pflege & Gesellschaft, vol. 21, no. 4, 2016, pp. 330–45.
HSBI-PUB